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FiveM studio from Bavaria

FiveM MLOs, maps and scripts, built by our studio.

Nobody Workz is two founders from Bavaria. We model MLOs, maps, vehicles and scripts for FiveM, optimise them for streaming and test everything on our own server. Ready-made in the store, or built to your brief.

  • Modelled in Blender
  • Tested in-game
  • No resold assets
Illustration: a desk with an MLO model and a car model
store opened
2024store opened
assets built in-house
18assets built in-house
purchases
318purchases
founders, no middlemen
2founders, no middlemen

What we build

Everything your FiveM server needs, from one studio

Interiors, exteriors, vehicles and scripts, modelled, textured and optimised in-house.

  • MLOs & interiors

    Walk-in interiors without a loading screen: shops, banks, mansions, workshops, with portals, occlusion and LODs.

  • Maps & exteriors

    Reworked exteriors and whole mappings that blend into the world, compatible with ESX, QBCore and standalone.

  • Vehicles

    Lore-friendly cars with clean topology, interior details and working LODs, without protected brand logos.

  • Props & scripts

    From a street sign to a full set, plus lean scripts that cost nothing when idle.

  • Optimisation

    Existing assets too heavy? We bring them down to a streaming-friendly weight.

  • FiveM integration

    Delivered streaming-ready, with installation support for your server.

The pipeline

Four stages, one standard

Every asset runs the same route, from the first polygon to the test in a running game. Nothing leaves the studio that we have not seen in-game ourselves.

  1. Concept & references

    Planned from roleplay: paths, hiding spots and work areas. We clarify what gets built before we build it.

  2. Modelling in Blender

    A clean mesh with considered topology, the basis for everything that follows.

  3. Textures, portals & LODs

    PBR textures, occlusion and detail levels, so the asset looks good and performs.

  4. In-game test

    Only when it runs, streams and does not stutter on our showcase server is it finished.

Our standard

What you can rely on with every asset

A heavy MLO costs your server frames, a leaked one costs you your uniqueness. That is why these points are not optional for us.

Always

  • Portals, occlusion and LODs in every interior
  • Tested on our own showcase server before release
  • Escrow-protected; scripts keep config and locale files open
  • Runs with ESX, QBCore and standalone
  • Lifetime updates for the version you bought
  • Support through our Discord ticket system

Never

  • No resold or re-uploaded assets
  • No protected brands, logos or designs of third parties
  • No asset that we have not seen running in-game
Illustration: two people at a workbench

Custom work

Have a FiveM MLO built to your brief

Your building, your layout, your server: besides the store we build MLOs, maps and vehicles to a brief. Requests run entirely through our customer portal, so you always see which phase your project is in.

We currently take on custom projects selectively. We would rather say so up front than keep you waiting after your request.

  1. 01Request
  2. 02Briefing
  3. 03Quote
  4. 04Order
  5. 05In progress
  6. 06Review
  7. 07Done

Studio × Hosting

We build worlds and run them too

Most studios deliver and disappear. With us, your asset comes from the same company that keeps your server running.

  • Asset installation directly on your server, without third parties
  • Performance issues? We see both the server and the asset side
  • One contact from idea to launch
FiveM servers with txAdmin and full SFTP access

Questions

Questions about the studio

About custom work, quality and what we do not build.

  1. 01

    Can you build a custom FiveM MLO for my server?

    Yes. Besides the store we build MLOs, maps and vehicles to a brief. We currently take on custom projects selectively; we would rather say so up front than keep you waiting after your request.

  2. 02

    What does a custom MLO cost and how long does it take?

    That depends on size, level of detail and deadline. After the briefing you get a concrete quote in the portal with scope and schedule, before anything is built.

  3. 03

    Which frameworks do your assets support?

    Maps and interiors are standalone and work with ESX, QBCore or any other framework. Scripts state their requirements on the product page.

  4. 04

    Can I see your work before I buy?

    Yes. Every map and interior from the store is live on our showcase server. Connect through FiveM and walk through every room.

  5. 05

    Do you sell assets from other creators?

    No. Everything in the store is modelled, optimised and tested by us. We do not resell anything.

  6. 06

    Do you build vehicles with real car brands?

    No. We do not model protected brands, logos or designs of third parties. Our vehicles are our own lore-friendly designs.

Showcase server

See our work in-game.

All maps and interiors from the store are live on our showcase server.

Online now · 0 of 32 players, 32 slots free